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Sep 28, 2015 at 6:37 answer added AturSams timeline score: 0
May 23, 2014 at 13:50 comment added wes lock and key puzzle generator (definitely worth reading): reddit.com/r/proceduralgeneration/comments/1ztgcc/…
May 22, 2014 at 8:41 answer added Howie timeline score: 1
May 21, 2014 at 1:52 comment added SpartanDonut Cloudberry Kingdom. Not a puzzle platformer, but a platformer none the less - this is a good read that might help: gamasutra.com/view/feature/170049/…
May 21, 2014 at 1:12 comment added Amplify91 You can add things into your level generation to make sure it does not become impossible. For example don't generate a wall that is higher than a player can jump without anything else around to help. You can also use a pathfinding algorithm to check that the level is not impossible.
May 21, 2014 at 0:58 comment added Gus I'm not sure yet. I just think some kind of puzzle-platformer, like LIMBO, with randomly generated levels would be interesting and fun.
May 21, 2014 at 0:10 comment added Amplify91 There are a variety of ways to check if a puzzle is solvable. It really depends on the puzzle. If you included more specific information about your game, it would be easier to give you an answer.
May 21, 2014 at 0:05 history asked Gus CC BY-SA 3.0