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when toggle format what by license comment
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Jun 27, 2016 at 13:13 answer added duncan timeline score: 0
Sep 11, 2014 at 13:27 comment added BungleBonce Update: I now have working interpolation in place that smooths things out when frames are skipped.
S Jun 5, 2014 at 2:06 history bounty ended CommunityBot
S Jun 5, 2014 at 2:06 history notice removed CommunityBot
May 29, 2014 at 18:41 answer added LVBen timeline score: 0
May 28, 2014 at 20:33 comment added BungleBonce Thank I will certainly give it a go my logic only takes a max of 4ms though! Its the rendering that is skipping!! Cheers
May 28, 2014 at 7:19 comment added API-Beast 60 guaranteed logic steps per second is a whole lot, especially for mobile games. Either unlock the timestep, e.g. use delta time, or use less logic steps.
May 28, 2014 at 5:55 answer added Panda Pajama timeline score: 7
May 28, 2014 at 4:39 history tweeted twitter.com/#!/StackGameDev/status/471511072172953600
S May 28, 2014 at 1:02 history bounty started BungleBonce
S May 28, 2014 at 1:02 history notice added BungleBonce Draw attention
May 24, 2014 at 16:46 history edited BungleBonce CC BY-SA 3.0
corrected mistake in graphics file
May 24, 2014 at 13:39 history asked BungleBonce CC BY-SA 3.0