Timeline for Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 5, 2014 at 2:06 | history | bounty awarded | CommunityBot | ||
| May 29, 2014 at 6:34 | comment | added | Panda Pajama | I added some information at the end to address your issues. | |
| May 29, 2014 at 6:34 | history | edited | Panda Pajama | CC BY-SA 3.0 | added 2564 characters in body |
| May 28, 2014 at 20:28 | comment | added | BungleBonce | 'For the display logic to fall behind, than for the update logic to fall behind' that's pretty much what I'm doing anyway. If it can't keep up, frames will be dropped but logic updates won't be compromised. The problem I'm having is that when a frame is dropped it produces a noticible stutter in the sprites movement. My game is very simple and I think vsync may be causing the frame skips. This is an Android game so needs to run on multiple devices. | |
| May 28, 2014 at 5:55 | history | answered | Panda Pajama | CC BY-SA 3.0 |