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Jun 5, 2014 at 2:06 history bounty awarded CommunityBot
May 29, 2014 at 6:34 comment added Panda Pajama I added some information at the end to address your issues.
May 29, 2014 at 6:34 history edited Panda Pajama CC BY-SA 3.0
added 2564 characters in body
May 28, 2014 at 20:28 comment added BungleBonce 'For the display logic to fall behind, than for the update logic to fall behind' that's pretty much what I'm doing anyway. If it can't keep up, frames will be dropped but logic updates won't be compromised. The problem I'm having is that when a frame is dropped it produces a noticible stutter in the sprites movement. My game is very simple and I think vsync may be causing the frame skips. This is an Android game so needs to run on multiple devices.
May 28, 2014 at 5:55 history answered Panda Pajama CC BY-SA 3.0