Timeline for Scripts won't affect clones - Unity3d
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 16, 2014 at 3:25 | history | edited | Nestor Ledon | CC BY-SA 3.0 | added 14 characters in body |
| Jun 14, 2014 at 13:15 | comment | added | kat0r | I think you need to cast explicitly to GameObject in the C# version. | |
| Jun 12, 2014 at 19:27 | history | edited | Nestor Ledon | CC BY-SA 3.0 | added 121 characters in body |
| Jun 12, 2014 at 19:20 | history | answered | Nestor Ledon | CC BY-SA 3.0 |