Timeline for How should I set up 2D animations for weapons in Unity?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 22, 2014 at 22:15 | answer | added | Marko Kovačić | timeline score: 1 | |
| Jul 18, 2014 at 18:07 | history | tweeted | twitter.com/#!/StackGameDev/status/490196266341916672 | ||
| Jul 18, 2014 at 17:58 | history | edited | Rohit Garg | CC BY-SA 3.0 | added 32 characters in body |
| Jul 18, 2014 at 17:14 | comment | added | jzx | AFAIK, you have to compose the sprites together (as children) in the animation editor and flatten the motion curves so each part "pops" into place on each frame, and the same goes for relevant hit boxes. If someone knows a better way I'd really like to see it. | |
| Jul 18, 2014 at 17:08 | history | asked | Rohit Garg | CC BY-SA 3.0 |