Timeline for [Unity] Render an animated texture to a screen
Current License: CC BY-SA 2.5
3 events
| when toggle format | what | by | license | comment | |
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| Feb 4, 2011 at 17:25 | comment | added | Tetrad | Well in that case you just want a script that updates the texture over time. void Update() { if( Time.time > timeToNextTexture ) { renderer.material.mainTexture = nextTexture; } } | |
| Feb 4, 2011 at 16:28 | comment | added | jokoon | In fact my initial problem is more like "animated texture" than render to texture. I feel dubious about the term, but I don't think I want something that resembles a surveillance camera. | |
| Feb 4, 2011 at 15:29 | history | answered | Tetrad | CC BY-SA 2.5 |