Timeline for How do I generalise Bresenham's line algorithm to floating-point endpoints?
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 1, 2020 at 9:34 | answer | added | Andrew | timeline score: 1 | |
| Dec 25, 2015 at 9:21 | answer | added | Sky Voyager | timeline score: 5 | |
| Dec 25, 2015 at 8:16 | answer | added | JPtheK9 | timeline score: 1 | |
| Aug 5, 2014 at 11:27 | history | edited | Anko | CC BY-SA 3.0 | Clarified title. Linked to Bresenham. Replaced tag line-of-sight with interpolation, as this is more about "points between points" than about "is that visible from here". |
| Aug 4, 2014 at 21:09 | vote | accept | SmartK8 | ||
| Aug 4, 2014 at 20:22 | answer | added | Gustavo Maciel | timeline score: 11 | |
| Aug 4, 2014 at 15:29 | vote | accept | SmartK8 | ||
| Aug 4, 2014 at 21:09 | |||||
| Aug 4, 2014 at 14:07 | answer | added | ltjax | timeline score: 5 | |
| Aug 3, 2014 at 16:49 | comment | added | Gustavo Maciel | In case the link goes offline, just google for "A faster voxel traversal algorithm for raytracing" | |
| Aug 3, 2014 at 16:40 | answer | added | Tom 'Blue' Piddock | timeline score: 3 | |
| Aug 3, 2014 at 15:56 | history | tweeted | twitter.com/#!/StackGameDev/status/495961365048483841 | ||
| Aug 3, 2014 at 14:37 | history | edited | SmartK8 | CC BY-SA 3.0 | added 11 characters in body |
| Aug 3, 2014 at 11:13 | history | asked | SmartK8 | CC BY-SA 3.0 |