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Oct 2, 2014 at 13:58 comment added SpartanDonut @Raxvan I mostly agree except I will concede that it's possible we just don't know how to properly implement this at this point and we're missing something big. I wouldn't expect to have to update the canvas position but if we don't the screen bobs as John described so for now we use the code above to rectify the problem.
Oct 2, 2014 at 10:13 comment added Raxvan @John McDonald i think it's a unity bug , i have experienced the same thing.
Oct 2, 2014 at 6:06 vote accept John McDonald
Oct 2, 2014 at 6:01 history edited SpartanDonut CC BY-SA 3.0
added 75 characters in body
Oct 2, 2014 at 5:51 history edited SpartanDonut CC BY-SA 3.0
Edit to include fix for jitter issue identified in the comments
Oct 2, 2014 at 5:48 comment added John McDonald Here's a gif: i.imgur.com/QUpYem1.gif The whole HUD moves in the opposite direction of the camera briefly, then slowly recovers.
Oct 2, 2014 at 5:40 comment added John McDonald Hmm, something weird happens when I change the UI Canvas to Screen Space - Camera: The UI bobs around when the camera moves
Oct 2, 2014 at 5:34 history answered SpartanDonut CC BY-SA 3.0