Timeline for Detecting mouse clicks in Unity UI Beta
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 2, 2014 at 13:58 | comment | added | SpartanDonut | @Raxvan I mostly agree except I will concede that it's possible we just don't know how to properly implement this at this point and we're missing something big. I wouldn't expect to have to update the canvas position but if we don't the screen bobs as John described so for now we use the code above to rectify the problem. | |
| Oct 2, 2014 at 10:13 | comment | added | Raxvan | @John McDonald i think it's a unity bug , i have experienced the same thing. | |
| Oct 2, 2014 at 6:06 | vote | accept | John McDonald | ||
| Oct 2, 2014 at 6:01 | history | edited | SpartanDonut | CC BY-SA 3.0 | added 75 characters in body |
| Oct 2, 2014 at 5:51 | history | edited | SpartanDonut | CC BY-SA 3.0 | Edit to include fix for jitter issue identified in the comments |
| Oct 2, 2014 at 5:48 | comment | added | John McDonald | Here's a gif: i.imgur.com/QUpYem1.gif The whole HUD moves in the opposite direction of the camera briefly, then slowly recovers. | |
| Oct 2, 2014 at 5:40 | comment | added | John McDonald | Hmm, something weird happens when I change the UI Canvas to Screen Space - Camera: The UI bobs around when the camera moves | |
| Oct 2, 2014 at 5:34 | history | answered | SpartanDonut | CC BY-SA 3.0 |