Timeline for IBO interfering with VBO data?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 17, 2014 at 3:04 | comment | added | eric_the_animal | Sure enough removing gl.glVertexAttribPointer(2, 1, GL4.GL_INT, false, 0, 0); fixed the problem. | |
| Oct 16, 2014 at 12:49 | vote | accept | eric_the_animal | ||
| Oct 16, 2014 at 12:41 | comment | added | eric_the_animal | I actually added that call to glVertexAttribPointer in because without it I get a nasty error. I've added it to the post. Embarrassing about the array but I had seen an example where it was one based. Makes sense that it be 0 based.. | |
| Oct 16, 2014 at 7:44 | history | answered | ratchet freak | CC BY-SA 3.0 |