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Timeline for IBO interfering with VBO data?

Current License: CC BY-SA 3.0

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Oct 17, 2014 at 3:04 comment added eric_the_animal Sure enough removing gl.glVertexAttribPointer(2, 1, GL4.GL_INT, false, 0, 0); fixed the problem.
Oct 16, 2014 at 12:49 vote accept eric_the_animal
Oct 16, 2014 at 12:41 comment added eric_the_animal I actually added that call to glVertexAttribPointer in because without it I get a nasty error. I've added it to the post. Embarrassing about the array but I had seen an example where it was one based. Makes sense that it be 0 based..
Oct 16, 2014 at 7:44 history answered ratchet freak CC BY-SA 3.0