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when toggle format what by license comment
Jul 25, 2016 at 15:08 answer added GameGraph timeline score: 1
Oct 28, 2014 at 16:15 comment added Harry This helps indeed. I set GL_REPEAT for cubemaps and completely forgot about that. Anyway vsm shadows still doesn't render like simple shadow map.
Oct 28, 2014 at 2:11 comment added JarkkoL Try setting address mode to clamp for the cubemap
Oct 27, 2014 at 21:46 comment added Harry Thanks for the tip. I tried to follow it and I edited post with my new results.
Oct 27, 2014 at 21:46 history edited Harry CC BY-SA 3.0
Current progress
Oct 26, 2014 at 3:22 comment added JarkkoL You shouldn't use non-linear depth that you are using currently
Oct 24, 2014 at 20:49 comment added Harry I've added info about my current progress.
Oct 24, 2014 at 20:47 history edited Harry CC BY-SA 3.0
Descibed progress
Oct 20, 2014 at 10:42 history tweeted twitter.com/#!/StackGameDev/status/524148642375286784
Oct 19, 2014 at 18:33 history asked Harry CC BY-SA 3.0