Timeline for Variance shadow maps don't want to render properly
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 25, 2016 at 15:08 | answer | added | GameGraph | timeline score: 1 | |
| Oct 28, 2014 at 16:15 | comment | added | Harry | This helps indeed. I set GL_REPEAT for cubemaps and completely forgot about that. Anyway vsm shadows still doesn't render like simple shadow map. | |
| Oct 28, 2014 at 2:11 | comment | added | JarkkoL | Try setting address mode to clamp for the cubemap | |
| Oct 27, 2014 at 21:46 | comment | added | Harry | Thanks for the tip. I tried to follow it and I edited post with my new results. | |
| Oct 27, 2014 at 21:46 | history | edited | Harry | CC BY-SA 3.0 | Current progress |
| Oct 26, 2014 at 3:22 | comment | added | JarkkoL | You shouldn't use non-linear depth that you are using currently | |
| Oct 24, 2014 at 20:49 | comment | added | Harry | I've added info about my current progress. | |
| Oct 24, 2014 at 20:47 | history | edited | Harry | CC BY-SA 3.0 | Descibed progress |
| Oct 20, 2014 at 10:42 | history | tweeted | twitter.com/#!/StackGameDev/status/524148642375286784 | ||
| Oct 19, 2014 at 18:33 | history | asked | Harry | CC BY-SA 3.0 |