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Aug 28, 2017 at 23:50 comment added Anders Ryndel The commonly cited athority for city-generating L-systems is Parish and Müller's paper: Procedural Modelling of Cities. I also found an excellent example of an implementation. It's a good place to start, but depending on your exact requirement, you may have to change some things around.
Nov 14, 2016 at 9:01 answer added Lionel Barret timeline score: 1
Oct 28, 2014 at 5:15 history tweeted twitter.com/#!/StackGameDev/status/526965351376908288
Oct 22, 2014 at 18:04 vote accept pasawaya
Oct 22, 2014 at 15:23 comment added user137 A way I did something similar was to create a grid of nodes representing intersections, then randomly connect adjacent nodes. Makes for a maze-like layout, but the streets aren't all connected, so actually navigating it isn't possible.
Oct 22, 2014 at 6:25 comment added luser droog +1 Hurray for L-Systems!
Oct 22, 2014 at 5:08 answer added congusbongus timeline score: 20
Oct 22, 2014 at 4:43 review Close votes
Oct 22, 2014 at 17:13
Oct 22, 2014 at 4:20 comment added congusbongus Related: gamedev.stackexchange.com/questions/18799/…
Oct 22, 2014 at 4:14 history asked pasawaya CC BY-SA 3.0