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Oct 28, 2014 at 14:30 comment added Shroeder What you want is different scenes then.
Oct 28, 2014 at 14:25 comment added Babis I know what event handlers are and I already use them for other parts of the game. Event handlers do not help me here as I want a full state transition when an event is fired (e.g. different rendering function different key/mouse handlers), while keeping the old state "on hold", and when the new state finishes, several frames later, I'd like to just resume from where I left.
Oct 28, 2014 at 14:05 history answered Shroeder CC BY-SA 3.0