Timeline for how to handle interactive choice in the middle of the game loop?
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 28, 2014 at 14:30 | comment | added | Shroeder | What you want is different scenes then. | |
| Oct 28, 2014 at 14:25 | comment | added | Babis | I know what event handlers are and I already use them for other parts of the game. Event handlers do not help me here as I want a full state transition when an event is fired (e.g. different rendering function different key/mouse handlers), while keeping the old state "on hold", and when the new state finishes, several frames later, I'd like to just resume from where I left. | |
| Oct 28, 2014 at 14:05 | history | answered | Shroeder | CC BY-SA 3.0 |