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Feb 17, 2011 at 14:53 comment added chaos @SoulBeaver: Ahh, okay. Darn those real world resource constraints. :) Well, then it miiiight be worth trying keeping the side perspective but shifting it upward, and rendering the out-of-immediate-combat people on both sides "in back" (higher up on the Y axis and scaled down). So you have a main body of combatants rendered at full size and the rest of the force trailing off in the +Y direction.
Feb 17, 2011 at 10:24 comment added IAE This was a thought of mine as well (didn't write it down, so I'm not getting credit for that :D). The problem is that I have a 2D sprite game, and a very limited staff of artists (myself and one other person atm). Creating sprites for the normal map and extra sprites for battle, that are even pseudo-3D would be so much work that I don't think it can be realistically done. If I had the time, and the manpower, this would indeed be one of the more serious choices I'd consider.
Feb 17, 2011 at 0:18 history answered chaos CC BY-SA 2.5