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Feb 7, 2019 at 20:34 comment added lesolorzanov How cna I convert this to const so that I can sample an array?
Apr 22, 2018 at 5:29 comment added Ricket Sorry, I have absolutely no idea what that forum post from 7 years ago was, and archive.org seems to be missing it. Not gonna update the link. But I'll leave it in case some other web archaeologist is more skilled than me.
Apr 20, 2018 at 18:49 comment added Bora Thanks, it also worked in my case. Could you update the reference that you have put, since the page doesn't exist?
Jul 5, 2015 at 6:11 comment added Léon Pelletier Is highp important here? (On an Integer)
Feb 18, 2011 at 3:05 comment added Ricket @Joe That's an interesting fact that I never thought about, and I just confirmed it with a Java test case.
Feb 17, 2011 at 20:19 comment added user744 In most languages the rounding mode is truncate / round-to-zero, which is equivalent to floor for positive numbers but not negative numbers. I don't remember if this applies to GLSL, but I'd be surprised if it doesn't.
Feb 17, 2011 at 20:03 comment added Ricket Also note that casting a float to an int automatically floors it (at least in any implementation I've ever seen) so your call to floor should be unnecessary.
Feb 17, 2011 at 19:10 vote accept dugla
Feb 17, 2011 at 18:47 history answered Ricket CC BY-SA 2.5