Timeline for Unity - SetLookAtPosition() - Body Jittering?
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
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| Nov 18, 2014 at 15:53 | comment | added | Celtc | OnAnimatorIK() is called just before LateUpdate(), and both are called after update and before the scene rendering, thats why both are suitable for calling SetLookAtPosition() (execution order). But maybe you are right, perhaps this function is meant to be call from OnAnimatorIK(). | |
| Nov 17, 2014 at 16:42 | history | edited | user1430 | CC BY-SA 3.0 | added 9 characters in body |
| S Nov 17, 2014 at 13:58 | review | Low quality posts | |||
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| S Nov 17, 2014 at 13:58 | review | Late answers | |||
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| Nov 17, 2014 at 13:40 | review | First posts | |||
| Nov 17, 2014 at 17:31 | |||||
| Nov 17, 2014 at 13:35 | history | answered | Rasheed Johnson | CC BY-SA 3.0 |