Timeline for Shadows in html5 canvas game
Current License: CC BY-SA 3.0
25 events
| when toggle format | what | by | license | comment | |
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| Nov 21, 2017 at 10:52 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 19, 2017 at 1:36 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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| Dec 10, 2016 at 10:43 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 5, 2016 at 13:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Oct 5, 2016 at 21:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Aug 16, 2016 at 19:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jul 9, 2016 at 13:38 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 9, 2016 at 7:49 | answer | added | PRDeving | timeline score: 1 | |
| Jun 9, 2016 at 5:23 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 2, 2016 at 19:30 | comment | added | Sirisian | Old question, but for SVG type paths I have a collection of algorithms here: github.com/sirisian/svg-shadows that might be useful if you're trying to implement arbitrary 2D shadows. That project was just designed to cast shadows at a 45 degree angle, but most of the algorithms are generic. I also have this: sirisian.com/javascript/lighting.html but it only works for lines and generates light volume regions. Could be made to work with curves though with a bit of work. The algorithm used there is kind of generic. | |
| Oct 2, 2015 at 21:40 | answer | added | DUUUDE123 | timeline score: 0 | |
| Dec 7, 2014 at 12:32 | history | tweeted | twitter.com/#!/StackGameDev/status/541570874076573697 | ||
| Nov 20, 2014 at 15:21 | comment | added | Petr | Well currently I have problems with any more complex shape which is not made of line segments (not only concave, I was just using it as a reference). I'm using arc for some shapes which results in crescent shapes. These shapes are hard for me to deal with because I can't use a two point strategy as is described in the link I posted before (thought I was able to apply it for circles, when it comes to semicircles - crescent-shaped - I'm lost), thus I was looking for a different solution to try out. | |
| Nov 20, 2014 at 8:29 | comment | added | Philipp | What kind of "trouble" do you experience with concave shapes? | |
| Nov 19, 2014 at 22:10 | history | edited | Petr | CC BY-SA 3.0 | added 62 characters in body |
| Nov 19, 2014 at 22:09 | review | First posts | |||
| Nov 19, 2014 at 22:34 | |||||
| Nov 19, 2014 at 22:04 | history | asked | Petr | CC BY-SA 3.0 |