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Timeline for Shadows in html5 canvas game

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Jun 9, 2016 at 7:49 answer added PRDeving timeline score: 1
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May 2, 2016 at 19:30 comment added Sirisian Old question, but for SVG type paths I have a collection of algorithms here: github.com/sirisian/svg-shadows that might be useful if you're trying to implement arbitrary 2D shadows. That project was just designed to cast shadows at a 45 degree angle, but most of the algorithms are generic. I also have this: sirisian.com/javascript/lighting.html but it only works for lines and generates light volume regions. Could be made to work with curves though with a bit of work. The algorithm used there is kind of generic.
Oct 2, 2015 at 21:40 answer added DUUUDE123 timeline score: 0
Dec 7, 2014 at 12:32 history tweeted twitter.com/#!/StackGameDev/status/541570874076573697
Nov 20, 2014 at 15:21 comment added Petr Well currently I have problems with any more complex shape which is not made of line segments (not only concave, I was just using it as a reference). I'm using arc for some shapes which results in crescent shapes. These shapes are hard for me to deal with because I can't use a two point strategy as is described in the link I posted before (thought I was able to apply it for circles, when it comes to semicircles - crescent-shaped - I'm lost), thus I was looking for a different solution to try out.
Nov 20, 2014 at 8:29 comment added Philipp What kind of "trouble" do you experience with concave shapes?
Nov 19, 2014 at 22:10 history edited Petr CC BY-SA 3.0
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Nov 19, 2014 at 22:34
Nov 19, 2014 at 22:04 history asked Petr CC BY-SA 3.0