Timeline for Algorithm for procedural 2D map with connected paths
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Jul 6, 2016 at 1:37 | history | edited | Roflo | CC BY-SA 3.0 | Add images for other maze "textures". |
| Jan 13, 2016 at 19:52 | history | edited | Roflo | CC BY-SA 3.0 | Overdue credit, I think. |
| May 8, 2015 at 14:24 | history | edited | Roflo | CC BY-SA 3.0 | Minor wording stuff, and an overdue explanation on the maze algorithm used. |
| Nov 21, 2014 at 2:58 | history | edited | Roflo | CC BY-SA 3.0 | Added final thoughts and cleaned up a bit. |
| Nov 21, 2014 at 2:16 | comment | added | user1323245 | Good stuff. I've ben looking for different ways to do it, since using different algorithms for different levels can make the game even more versatile. | |
| Nov 20, 2014 at 16:01 | review | First posts | |||
| Nov 20, 2014 at 17:51 | |||||
| Nov 20, 2014 at 16:01 | history | answered | Roflo | CC BY-SA 3.0 |