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when toggle format what by license comment
Nov 30, 2014 at 17:36 comment added WalbertiEvaristo I already did. What I want is to replace the function translate by variables, eg object->m_LocalPosition Vecto3 = (0, 1, 0) instead object->translate (Vector3 (0, 1, 0), true)
Nov 30, 2014 at 15:55 comment added user867308 then you can use glPushMatrix and glPopMatrix (youtube.com/watch?v=WYD6zDiI_3A) ... but nowadays you should be uisng shaders
Nov 30, 2014 at 14:55 comment added WalbertiEvaristo Thanks, but I need to do this without using shaders.
Nov 30, 2014 at 13:25 history answered user867308 CC BY-SA 3.0