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Dec 30, 2014 at 18:56 history closed Anko
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Dec 29, 2014 at 22:59 answer added McAden timeline score: 2
Dec 29, 2014 at 3:58 comment added Anko Sorry, I don't have the time to go into more detail right now, but I hope you figure it out! Friendly tip: To get the best answers, it's best to just concentrate on describing the problem, rather than the problem with a solution to that problem.
Dec 29, 2014 at 3:48 comment added Frost I would do your recommendation. If I may ask sir, would you make a code block wherein you can create a single GUIText in C and do a fade-in/fade-out? I think that would help a lot and might also solve my current problem. Thank you sir @Anko.
Dec 29, 2014 at 3:30 review Close votes
Dec 30, 2014 at 18:56
Dec 29, 2014 at 3:28 comment added Anko You definitely should be able to use an object declared outside of a method inside a method. That seems like the root problem. I recommend making a minimal example of what you're trying and asking on StackOverflow, who are a programming-focused site.
Dec 29, 2014 at 3:23 comment added Frost It's not programming really, I Just want to create a GUI Text using a code, but when I declare it outside the update, Update() function can't use it so that's why I placed the declaration inside the Update(). I cannot use flag because flag stops at 1 frame, but the Fade-In happens in a lot of frames.
Dec 29, 2014 at 3:10 comment added Anko I guess you'd create the GUIText outside of Update then, so it only gets created once, then animate it inside Update? Or set and check a flag to make sure it happens only once? This sounds like it's more about programming and not really about game development.
Dec 29, 2014 at 2:43 history edited Frost CC BY-SA 3.0
added 7 characters in body
Dec 29, 2014 at 2:37 history asked Frost CC BY-SA 3.0