Timeline for Ogre3D Fog with overlays
Current License: CC BY-SA 2.5
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 4, 2011 at 14:31 | answer | added | Taylor Mouse | timeline score: 1 | |
| Jul 14, 2011 at 14:38 | comment | added | njdw | This sounds like 2 separate problems. I'll risk it: firstly you'll explicitly have to turn off fog for all the UI geometry (if it's 2D or has it's own perception of depth it shouldn't be influenced by anyting depth-based in the scene anyway). Secondly the additive geometry might behave a little strange because the fog color should be black (i.e fade-to-black instead to-fog-color since we're adding/subtracing)? Just a generic hunch :) | |
| Feb 28, 2011 at 23:23 | history | tweeted | twitter.com/#!/StackGameDev/status/42364172268351488 | ||
| Feb 28, 2011 at 20:32 | history | asked | Elva | CC BY-SA 2.5 |