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Timeline for Ogre3D Fog with overlays

Current License: CC BY-SA 2.5

4 events
when toggle format what by license comment
Oct 4, 2011 at 14:31 answer added Taylor Mouse timeline score: 1
Jul 14, 2011 at 14:38 comment added njdw This sounds like 2 separate problems. I'll risk it: firstly you'll explicitly have to turn off fog for all the UI geometry (if it's 2D or has it's own perception of depth it shouldn't be influenced by anyting depth-based in the scene anyway). Secondly the additive geometry might behave a little strange because the fog color should be black (i.e fade-to-black instead to-fog-color since we're adding/subtracing)? Just a generic hunch :)
Feb 28, 2011 at 23:23 history tweeted twitter.com/#!/StackGameDev/status/42364172268351488
Feb 28, 2011 at 20:32 history asked Elva CC BY-SA 2.5