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Timeline for Quaternion Rotate / Un-Rotate Error

Current License: CC BY-SA 4.0

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Jan 24, 2024 at 1:16 history edited hatch22 CC BY-SA 4.0
added 3 characters in body
May 23, 2017 at 12:37 history edited CommunityBot
replaced http://stackoverflow.com/ with https://stackoverflow.com/
Jan 12, 2015 at 19:55 comment added hatch22 If you are concerned about performance, be sure to read up on using quaternions in game code, including the StackOverflow question I linked. GameDev.net has some good articles and forum posts on smart use of quaternions.
Jan 9, 2015 at 0:10 comment added hatch22 Glad I could help. I'm hoping for the necromancer badge :-)
Jan 9, 2015 at 0:07 comment added Celtc Great answer. After 8 months of waiting I’ve finally come to fully understand the why of this problem. I tested your code (did some minor syntax changes) and worked like a charm. Now I'm just wondering if this workaround has any drawback in performance... but anyway at the moment is the best solution I have. My thanks to you hatch22.
Jan 9, 2015 at 0:04 vote accept Celtc
Jan 7, 2015 at 20:14 history edited hatch22 CC BY-SA 3.0
Edited Normalize function to use an extension method since the OP is using Unity with C#
Jan 7, 2015 at 20:07 review First posts
Jan 7, 2015 at 20:29
Jan 7, 2015 at 20:05 history answered hatch22 CC BY-SA 3.0