Timeline for Quaternion Rotate / Un-Rotate Error
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 24, 2024 at 1:16 | history | edited | hatch22 | CC BY-SA 4.0 | added 3 characters in body |
| May 23, 2017 at 12:37 | history | edited | CommunityBot | replaced http://stackoverflow.com/ with https://stackoverflow.com/ | |
| Jan 12, 2015 at 19:55 | comment | added | hatch22 | If you are concerned about performance, be sure to read up on using quaternions in game code, including the StackOverflow question I linked. GameDev.net has some good articles and forum posts on smart use of quaternions. | |
| Jan 9, 2015 at 0:10 | comment | added | hatch22 | Glad I could help. I'm hoping for the necromancer badge :-) | |
| Jan 9, 2015 at 0:07 | comment | added | Celtc | Great answer. After 8 months of waiting I’ve finally come to fully understand the why of this problem. I tested your code (did some minor syntax changes) and worked like a charm. Now I'm just wondering if this workaround has any drawback in performance... but anyway at the moment is the best solution I have. My thanks to you hatch22. | |
| Jan 9, 2015 at 0:04 | vote | accept | Celtc | ||
| Jan 7, 2015 at 20:14 | history | edited | hatch22 | CC BY-SA 3.0 | Edited Normalize function to use an extension method since the OP is using Unity with C# |
| Jan 7, 2015 at 20:07 | review | First posts | |||
| Jan 7, 2015 at 20:29 | |||||
| Jan 7, 2015 at 20:05 | history | answered | hatch22 | CC BY-SA 3.0 |