Skip to main content
23 events
when toggle format what by license comment
Mar 23, 2017 at 13:27 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Feb 20, 2017 at 3:03 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 20, 2017 at 13:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 19, 2016 at 13:13 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Nov 18, 2016 at 20:24 history tweeted twitter.com/StackGameDev/status/799709864775729152
Nov 18, 2016 at 17:41 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Oct 18, 2016 at 22:18 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 15, 2016 at 12:28 review Close votes
Sep 24, 2016 at 3:00
Sep 15, 2016 at 9:21 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Aug 15, 2016 at 14:59 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jul 16, 2016 at 11:56 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 4, 2016 at 17:05 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 5, 2016 at 7:25 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Apr 3, 2016 at 16:57 review Close votes
Apr 9, 2016 at 3:01
Jun 6, 2015 at 12:37 comment added newton1212 Found this awesome article about marching cubes a while ago, hope it helps.
Jun 6, 2015 at 7:57 answer added Kyle Postlewait timeline score: 2
Jan 21, 2015 at 23:04 comment added David Jelen i set my density through this function: xx+yy+z*z -r. i think i solved the terrain edit part, thank you :) i just played with the density values in the level array, no prob anymore :) no to the materials: can i use another array to store "material" data for stone, dirt...?
Jan 21, 2015 at 10:08 comment added Soapy FYI be careful using simplex noise, it's patented.
Jan 21, 2015 at 0:15 comment added salmonmoose How are you setting your density? It looks like you're storing an int value, but your editTerrain function only adds volume, to dig, you'd need to remove volume. Making materials using marching cubes is non-trivial - generating the mesh starts requiring complicated blends, if you require more than 4 materials, you need to work out a material blending solution beyond RGBA filtering. As your marching cubes are offset from your scalar data, you may need 8 textures per cube.
Jan 21, 2015 at 0:02 comment added James You have a lot of questions in here and while I think they should all be asked and answered I would suggest maybe asking your first question on its own. 'Why is it when you alter the density values it seems to lower an entire region instead of dig a hole?' as the first one.. and then let the other questions (how to add materials) happen later down the road or outside of the context of the initial question.
Jan 20, 2015 at 17:06 history edited David Jelen CC BY-SA 3.0
added 195 characters in body
Jan 20, 2015 at 17:05 review First posts
Jan 20, 2015 at 21:56
Jan 20, 2015 at 17:01 history asked David Jelen CC BY-SA 3.0