Timeline for Model texturing not seamless at certain zooms? (C# XNA)
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 23, 2015 at 16:24 | vote | accept | Superdoggy | ||
| Apr 23, 2015 at 15:57 | answer | added | op117 | timeline score: 1 | |
| Apr 23, 2015 at 15:55 | comment | added | Superdoggy | Okay - thanks! I just find it odd to be a blender problem though because blender seems to render the object fine while XNA doesn't do so well... :P | |
| Apr 23, 2015 at 15:52 | comment | added | Superdoggy | @Shiro - done. It's pretty basic, really - which is why I'm surprised to see this glitch. Also, I use the same code (albeit slightly different settings) to draw other models that don't seem to have render problems though. | |
| Apr 23, 2015 at 15:50 | history | edited | Superdoggy | CC BY-SA 3.0 | added 2167 characters in body |
| Apr 23, 2015 at 14:56 | history | asked | Superdoggy | CC BY-SA 3.0 |