First off, excuse my ignorance. I am just getting started in game dev. and ran into a little issue. So I had these weird rippling-lines going across my screen, and saw in a couple forums that this means I don't have what is called a "pixel perfect" game. To fix this, I am supposed to change the pixels-per-unit of each sprite down to 1. Currently I had it on 32 because that is my sprite size and I am a complete noob.
Now, I change it down to one but it completely destroyed my game. Everything that is generated on my map/grid is sucked into the center in this giant orb of sprites (I procedurally generate my map off a grid of 1/0s). I am guessing there is just a setting or some such thing that I am missing. Any ideas?
Also would be happy with an alternative to remove the rippling lines.