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I want to use masking technique to be able to reuse tiles. Basically I have the base texture and an array of masking textures for different corners and positions and want to combine the two to get a new texture.

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I encountered this technique while browsing https://github.com/FergusGriggs/Fegaria-Remastered and want to learn more about it. Any help is appreciated. Sorry for my bad english.

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  • \$\begingroup\$ Does this address your question? \$\endgroup\$ Commented Jun 18, 2021 at 13:22
  • \$\begingroup\$ The question has been answered here \$\endgroup\$ Commented Jun 19, 2021 at 2:56
  • \$\begingroup\$ @gamer1 Link only answers do not suffice. I moved your answer to a comment. Please feel free to create a new answer using the knowledge provided in the link. \$\endgroup\$ Commented Jun 22, 2021 at 13:43

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