Given that I don't have the basic concepts to work with 3d, I would still like to experiment and learn.
What have I done:
- I imported an SVG of the world map into Blender
- I extruded the SVG
- I converted everything to mesh
- I exported the FBX and imported into Unity. Great, it works!
I then created a flag shader (following a tutorial), India in this case, and then applied the material to the India mesh.
The result is that it applies to the wrong faces! Obviously I wanted it to apply to the surface, not the extruded side.
What are the notions I'm missing, how do I correct this dynamic?
Thank you.


