I'd like to set up a version control system for an artist I'm working with who is going to be designing a lot of images for a game. My initial thought was Github, but git requires extra setup for large files, and it can also be a bit technical for an artist who's new to it.
Given this project is just getting started, what would be a good way to set up version control so that the artist can regularly edit and check in large image files without bloat becoming a problem? Is Github the way to go?