I am fairly new to Unity. I want to create a VR project that I build to WebXR and publish to the web. I am using the sample scene from this project and it helps me get up and running. I am able to publish the scene to the web.
However, the UI uses a grabbing hand. I want a raycaster style UI that can click buttons, like in the unity starter scene.
I am having a really hard time configuring everything correctly with raycasters starting from this scene. How can I set up raycasters in a way that will work in my VR project?