I have modeled two pinball flippers in Houdini. I exported them as OBJ files and imported them into Unity 2021.3. They look correct in the asset view: [![enter image description here][1]][1] They also look correct when I open them with the default Windows 3D model viewer. However, as soon as I drag them into the scene, they flip 180 degrees about the Y axis: [![enter image description here][2]][2] My camera is oriented correctly and I have verified that I am using the correct axes in the modeling program. So what is causing this to happen and is there a way I can fix it? I know I can child them to an empty GameObject and rotate them that way but I'd like to fix the root cause, if possible. **EDIT:** Here is the orientation of the right flipper in Houdini. I am saving the geometry as `flipper_right.obj`: [![enter image description here][3]][3] In Unity I am simply dragging it from the asset browser into the scene: [![enter image description here][4]][4] [1]: https://i.sstatic.net/aucF4.png [2]: https://i.sstatic.net/TS4rK.png [3]: https://i.sstatic.net/ftWxu.png [4]: https://i.sstatic.net/TThhx.png