Just found a recent good article on [Getting Real-World Objects into Unity 3D][1] that adds a different and good prespective using [MeshRoom][2] and [MeshMixer][3]. The following image shows the three steps required to achieve it [![Getting Real-World Objects into Unity 3D][4]][4] > 1. Take several photos, as many as possible, around the object and use MeshRoom to digitize it. [This tutorial illustrates the process][5]. > Upon saving Meshroom's own files the program also creates a folder > named "MeshroomCache" (\MeshroomCache\Texturing) where it deposits the > result in the widely exportable .obj format. > 2. The digitized object will probably need some cleaning (parasite shapes of the surroundings) and/or reshaping. That's easily done with > MeshMixer. Since digitized objects tend to be highly detailed and > heavy on rendering, we may need to reduce/simplify the > complexity/detail of the model, a feature included in MeshMixer. this > program also exports to .obj format (among others). Look at [Meshmixer > Quick Tips tutorials][6]. > 3. Finally drag the .obj with the associated textures into a Unity 3D project. It's a straight standard process [explained in Unity's manual][7]. All credits go to the Bael X3D's user [vcard][8]. [1]: https://portal.babelx3d.net/content/getting-real-world-objects-unity-3d-easy-way [2]: https://alicevision.org/#meshroom [3]: http://www.meshmixer.com/ [4]: https://i.sstatic.net/Pizn3.png [5]: https://www.gamefromscratch.com/post/2018/10/18/Creating-3D-Models-From-Photos-Using-Meshroom.aspx [6]: https://www.youtube.com/watch?v=tpYTo70p4cI [7]: https://docs.unity3d.com/Manual/HOWTO-importObject.html [8]: https://portal.babelx3d.net/blogs/vcard