There are a lot of [Version Control][1] systems available, including open-source ones such as [Subversion][2], [Git][3], and [Mercurial][4]. How well do they support the process of game-development? What are the issues using VCS, with regard to non-text files (binary files), large projects, etc? What are solutions to these problems, if any? **For organization of Answers, let's try on a per-package basis. Update each package/Answer with your results.** Also, please list some brief details in your answer, about whether your VCS is free or commercial, distributed versus centralized, etc. [1]: http://en.wikipedia.org/wiki/Version_control [2]: http://subversion.apache.org/ [3]: http://git-scm.com/ [4]: http://mercurial.selenic.com/