Hello how spin roulette wheel in **clockwise direction** using tween? I've successfully managed to **rotate counter-clockwise to exact segment**, but clockwise direction is problem.
 
[![roulette wheel][1]][1]

```gdscript
extends Control


const DEGREES := 360.0
@onready var wheel := $Front as TextureRect

enum Directions {CCLOCKWISE=-1, CLOCKWISE=1}
@export var direction := Directions.CLOCKWISE
@export var segment_count := 8
@export var spin_time := 2.0
@export var spin_count := 1
var spinning := false


func spin(to_segment: int) -> void:
	if spinning:
		return
	spinning = true
	print(to_segment)
	randomize()
	var d := DEGREES / segment_count
	var r := d / 2
	var t := (to_segment-1) * d - r
	t += fposmod(wheel.rotation_degrees, DEGREES)
	#t += randf_range(0, d) # add slight offset
	var target := wheel.rotation_degrees - (spin_count * DEGREES) - t

	var tween := create_tween().set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
	await tween.tween_property(wheel, "rotation_degrees", target, spin_time).finished
	spinning = false


func _input(event: InputEvent) -> void:
	if event is InputEventMouseButton:
		if event.pressed:
			spin(randi() % segment_count + 1) # pick random segment

```


 [1]: https://i.sstatic.net/0k7FDhYC.png