I had the very same question while while starting out. Do take a look at the detailed answer I later posted. [How does Unity size graphics][1] > When we set camera size, there's a certain screen height. This height > is fixed irrespective of the device screen. On larger devices, greater > detail, on smaller devices, lesser detail. So, if I chose 760px as > height of my background image, I calculate camera size as follows: > cameraSize= (Height/2)/PixelsPerUnit which in my case is, > (760/2)/100=3.8 > > Next, I need to make sure skybox doesn't show irrespective of the > device's screen size. This means, design background for the widest > aspect ratio which is 16:9. So, I calculated the width as > > width=AspectRatio X height. Which in my case is (16/9) X 760=1352 px. > > So my background is 1352 X 760 pixel. This fits 16:9 aspect ratio > perfectly. On narrower ratios like 4:3, there is cropping towards the > sides. But skybox never shows. Which was my main issue. [1]: https://gamedev.stackexchange.com/questions/95946/how-does-unity-size-graphics