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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

2 votes
1 answer
2k views

LibGDX: Colllisions between bullets and enemies in arrays

I am writing a "Gauntlet" style game. So far I have managed to successfully detect collisions between my player object and my ghost enemy objects, and when they collide they drain the player's energy. …
James Stoddern's user avatar
1 vote
0 answers
159 views

Test for Box2D collisions between object being dragged and other objects

Goal: I am writing a prototype which has as many as 50 (Box2D) colored balls on the screen. I can drag any ball, and what I need to do is test whether the dragging ball has touched a ball of the same …
James Stoddern's user avatar
1 vote
0 answers
116 views

LibGDX Compare color of Box2D objects on collision

I have two red balls and two yellow balls, which were created from a class Ball. The balls are box2d circles, with sprites attached. Is there a way in which I can check to see if two balls have col …
James Stoddern's user avatar
5 votes
2 answers
2k views

LibGDX - Tilemap Wall Collision Detection Issues

I cribbed some code from another web tutorial (SuperKoalio - https://github.com/libgdx/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/SuperKoalio.java) about detecting a col …
James Stoddern's user avatar