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Gustavo Maciel's user avatar
Gustavo Maciel's user avatar
Gustavo Maciel's user avatar
Gustavo Maciel
  • Member for 13 years, 11 months
  • Last seen more than a month ago
98 votes
4 answers
78k views

How should one person do game audio?

10 votes
2 answers
959 views

Is it worthwhile to use particle pools in managed languages?

7 votes
1 answer
526 views

Is it a bad idea to couple action and animation?

5 votes
1 answer
2k views

Component-wise GLSL vector branching

4 votes
1 answer
1k views

When using deferred rendering technique, what space should my normals be? Why?

3 votes
2 answers
234 views

I'm making a networked game for mobile. Should I worry about cheating?

3 votes
4 answers
1k views

Is it better to track rotation with a vector or a float?

3 votes
1 answer
2k views

Why do physics engine use impulses to solve collisions?

1 vote
2 answers
1k views

Using fixed timestep and interpolating states makes physics fall behind one frame. Does that affect responsiveness?

1 vote
1 answer
3k views

OpenGL relative 2D camera

0 votes
2 answers
356 views

Where should multiplayer games start? Client or server? [closed]