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Cypher's user avatar
Cypher's user avatar
Cypher
  • Member for 15 years, 1 month
  • Last seen more than 3 years ago
  • Soddy-Daisy, TN, USA
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LibGDX keep camera within bounds of TiledMap
So camViewportHalfX would be the equivalent to camera.viewportWidth / 2?
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LibGDX keep camera within bounds of TiledMap
What is camViewportHalfX and camViewportHalfY?
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TCP Slow Start in Network Games
Isn't that a system-wide network change?
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Where can I find fonts for my game?
https://fontlibrary.org has a lot of open source fonts. You might be able to use some of those, depending on licensing and the opinions of lawyers. :P
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How can you effectively filter your community feedback?
Proper time management is a skill and is a pretty big topic. It isn't really unique to game developers and many books have been written on the topic.
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What are the pro/cons of Unity3D as a choice to make games?
No such thing as "necro" on SE. Case in point, my comment. :P
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How can I randomly spawn circles on a screen but make sure they don't overlap?
@MAnd Agreed on all points. I've used this method to spawn entities at a pretty high scale, and it works well if care is taken. :)
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How can I randomly spawn circles on a screen but make sure they don't overlap?
Be careful in your implementation of this algorithm. If implemented poorly, it won't scale well (I learned the hard way!). Also be especially careful about that last step. You'll need to add a condition under which it gives up trying to spawn a new entity. You don't want to this cycle going on forever because there are no good places to spawn! :)
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