I'm working on having a way to store Custom Curve points (Custom Presets) #64
anengineer1 started this conversation in Ideas
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| Hey, I don't want to disappoint You, but I think the exact same thing is already implemented on the feature/custom-curves branch, check out #38. It simply allows to export the custom curve to the usual config, so that it's stored with all the other parameters, while being ignored by the driver. |
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| It's allright! For things like this I wrote that before working on it. And I should have read the issue section Let's see if the next contribution that comes from me can be better. |
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Greetings, I'm becoming a big fan of the custom curve; it is basically the only mode I'm using when I play.
When you try to save the curve, you get what it really is (a set of LUT points) so I did think in a way to store the custom curve without interfering with how the driver really sees the curve. Here is the capture of a quick prototype (no functionality yet, this is just to give an idea):
The idea is storing the point values into a file inside a .yeetmouse/customcurve folder and you can then select it with the combobox later. Before continuing working on it I would like to know if you agree with the idea and if you have any suggestions.
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