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  • $\begingroup$ Thanks, but I hope to have the "triangulated" grid for the math purpose. (Not for the art purpose.) $\endgroup$ Commented Mar 31, 2017 at 4:44
  • $\begingroup$ @wonderich Then your life is much easier. Use MeshCoordinates. I'll post an addendum. $\endgroup$ Commented Mar 31, 2017 at 4:45
  • $\begingroup$ @wonderich Added. $\endgroup$ Commented Mar 31, 2017 at 4:49
  • $\begingroup$ +1 for Lighting.BTY,MeshCellHighlight -> {{1, All} -> Black} is more similar with OP $\endgroup$ Commented Mar 31, 2017 at 4:49
  • $\begingroup$ @MB1965 thanks for lesson on Lighting +1 :) $\endgroup$ Commented Mar 31, 2017 at 4:50