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Teabelly
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Not too sure I fully understand.

I think the idea is filling triangular faces with smaller triangles, 6 along each edge (example used in the wiki)

So creating a 2D approximation, flattening out the icosahedron we get a net of 20 triangular faces, 10 squares in a 5x5 box

enter image description here

we can get the pattern in 2D

enter image description here

Then wrap it around a sphere (using the code from this post)

enter image description here

n = 5; Table[ Table[{{g, 0 + p}, {g, 1/6 + p}, {g + 1/6, 0 + p}}, {g, 0, (1 - 1/6)*n, 1/6}], {p, 0, 1*n, 1/6} ]; i0 = Show[ Graphics[{EdgeForm[Black], {Hue[RandomReal[]], Triangle[#]}}] & /@ %[[#]] & /@ Range[Length[%]]] {width, height} = ImageDimensions[i0]; w = 40; h = 45; pic = ImageTake[i0, {h, height - h}, {w, width - w}]; ParametricPlot3D[{Cos[u] Sin[v], Sin[u] Sin[v], Cos[v]}, {u, 0, 2 Pi}, {v, 0, Pi}, Mesh -> None, PlotPoints -> 100, TextureCoordinateFunction -> ({#4, 1 - #5} &), Boxed -> False, PlotStyle -> Texture[Show[i0, ImageSize -> 1000]], Lighting -> "Neutral", Axes -> False, RotationAction -> "Clip", ViewPoint -> {-2.026774, 2.07922, 1.73753418}, ImageSize -> 600] 

You can adjust the shape for truncated icosahedron. Or are you are looking for a manipulation in 3D?

For some reason SpherePoints[] is removed from my mathematica, however

Graphics3D[Line[SpherePoints[100]]] 

if you combine this and some form of ShortestPath

SpherePoints[100]; Graphics3D[Line[%[[Last[FindShortestTour[%]]]] 

if you set the number of points to that of the number of points on the sphere they should be evenly spaced and the same effect.

Not too sure I fully understand.

I think the idea is filling triangular faces with smaller triangles, 6 along each edge (example used in the wiki)

So creating a 2D approximation, flattening out the icosahedron we get a net of 20 triangular faces, 10 squares in a 5x5 box

enter image description here

we can get the pattern in 2D

enter image description here

Then wrap it around a sphere (using the code from this post)

enter image description here

You can adjust the shape for truncated icosahedron. Or are you are looking for a manipulation in 3D?

For some reason SpherePoints[] is removed from my mathematica, however

Graphics3D[Line[SpherePoints[100]]] 

if you combine this and some form of ShortestPath

SpherePoints[100]; Graphics3D[Line[%[[Last[FindShortestTour[%]]]] 

if you set the number of points to that of the number of points on the sphere they should be evenly spaced and the same effect.

Not too sure I fully understand.

I think the idea is filling triangular faces with smaller triangles, 6 along each edge (example used in the wiki)

So creating a 2D approximation, flattening out the icosahedron we get a net of 20 triangular faces, 10 squares in a 5x5 box

enter image description here

we can get the pattern in 2D

enter image description here

Then wrap it around a sphere (using the code from this post)

enter image description here

n = 5; Table[ Table[{{g, 0 + p}, {g, 1/6 + p}, {g + 1/6, 0 + p}}, {g, 0, (1 - 1/6)*n, 1/6}], {p, 0, 1*n, 1/6} ]; i0 = Show[ Graphics[{EdgeForm[Black], {Hue[RandomReal[]], Triangle[#]}}] & /@ %[[#]] & /@ Range[Length[%]]] {width, height} = ImageDimensions[i0]; w = 40; h = 45; pic = ImageTake[i0, {h, height - h}, {w, width - w}]; ParametricPlot3D[{Cos[u] Sin[v], Sin[u] Sin[v], Cos[v]}, {u, 0, 2 Pi}, {v, 0, Pi}, Mesh -> None, PlotPoints -> 100, TextureCoordinateFunction -> ({#4, 1 - #5} &), Boxed -> False, PlotStyle -> Texture[Show[i0, ImageSize -> 1000]], Lighting -> "Neutral", Axes -> False, RotationAction -> "Clip", ViewPoint -> {-2.026774, 2.07922, 1.73753418}, ImageSize -> 600] 

You can adjust the shape for truncated icosahedron. Or are you are looking for a manipulation in 3D?

For some reason SpherePoints[] is removed from my mathematica, however

Graphics3D[Line[SpherePoints[100]]] 

if you combine this and some form of ShortestPath

SpherePoints[100]; Graphics3D[Line[%[[Last[FindShortestTour[%]]]] 

if you set the number of points to that of the number of points on the sphere they should be evenly spaced and the same effect.

added 387 characters in body
Source Link
Teabelly
  • 1k
  • 5
  • 16

Not too sure I fully understand.

I think the idea is filling triangular faces with smaller triangles, 6 along each edge (example used in the wiki)

So creating a 2D approximation, flattening out the icosahedron we get a net of 20 triangular faces, 10 squares in a 5x5 box

enter image description here

we can get the pattern in 2D

enter image description here

Then wrap it around a sphere (using the code from this post)

enter image description here

You can adjust the shape for truncated icosahedron. Or are you are looking for a manipulation in 3D?

For some reason SpherePoints[] is removed from my mathematica, however

Graphics3D[Line[SpherePoints[100]]] 

if you combine this and some form of ShortestPath

SpherePoints[100]; Graphics3D[Line[%[[Last[FindShortestTour[%]]]] 

if you set the number of points to that of the number of points on the sphere they should be evenly spaced and the same effect.

Not too sure I fully understand.

I think the idea is filling triangular faces with smaller triangles, 6 along each edge (example used in the wiki)

So creating a 2D approximation, flattening out the icosahedron we get a net of 20 triangular faces, 10 squares in a 5x5 box

enter image description here

we can get the pattern in 2D

enter image description here

Then wrap it around a sphere (using the code from this post)

enter image description here

You can adjust the shape for truncated icosahedron. Or are you are looking for a manipulation in 3D?

Not too sure I fully understand.

I think the idea is filling triangular faces with smaller triangles, 6 along each edge (example used in the wiki)

So creating a 2D approximation, flattening out the icosahedron we get a net of 20 triangular faces, 10 squares in a 5x5 box

enter image description here

we can get the pattern in 2D

enter image description here

Then wrap it around a sphere (using the code from this post)

enter image description here

You can adjust the shape for truncated icosahedron. Or are you are looking for a manipulation in 3D?

For some reason SpherePoints[] is removed from my mathematica, however

Graphics3D[Line[SpherePoints[100]]] 

if you combine this and some form of ShortestPath

SpherePoints[100]; Graphics3D[Line[%[[Last[FindShortestTour[%]]]] 

if you set the number of points to that of the number of points on the sphere they should be evenly spaced and the same effect.

Source Link
Teabelly
  • 1k
  • 5
  • 16

Not too sure I fully understand.

I think the idea is filling triangular faces with smaller triangles, 6 along each edge (example used in the wiki)

So creating a 2D approximation, flattening out the icosahedron we get a net of 20 triangular faces, 10 squares in a 5x5 box

enter image description here

we can get the pattern in 2D

enter image description here

Then wrap it around a sphere (using the code from this post)

enter image description here

You can adjust the shape for truncated icosahedron. Or are you are looking for a manipulation in 3D?