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Two Diehards Make a Glider


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves (a.k.a. a diehard), but when combined in a certain non-bordering and non-overlapping arrangement, eventually spawn a single glider and nothing else.POSTED

Rules and Scoring

  • Each of the lone diehards must fit all live cells within a 100x100 cell box and may not contain more than 100 live cells.
  • The combination glider synthesizer must contain both diehards such that their bounding boxes surrounding all live cells are separated by at least one dead cell.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.

Two Diehards Make a Glider


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves (a.k.a. a diehard), but when combined in a certain non-bordering and non-overlapping arrangement, eventually spawn a single glider and nothing else.

Rules and Scoring

  • Each of the lone diehards must fit all live cells within a 100x100 cell box and may not contain more than 100 live cells.
  • The combination glider synthesizer must contain both diehards such that their bounding boxes surrounding all live cells are separated by at least one dead cell.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.

Two Diehards Make a Glider


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Better challenge title
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Beefster
  • 10k
  • 21
  • 13

Two Diehards Make a Glider


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves (a.k.a. a diehard), but when combined in a certain non-bordering and non-overlapping arrangement, eventually spawn a single glider and nothing else.

Rules and Scoring

  • Each of the lone patternsdiehards must fit all live cells within a 100x100 cell box and may not contain more than 100 live cells.
  • The combined pattern is considered non-overlapping if and only if the sub-patterns'combination glider synthesizer must contain both diehards such that their bounding boxes do not overlapsurrounding all live cells are separated by at least one dead cell.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.

Two Diehards Make a Glider


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves (a.k.a. a diehard), but when combined in a certain non-overlapping arrangement, eventually spawn a single glider and nothing else.

Rules and Scoring

  • Each of the lone patterns must fit within a 100x100 cell box and may not contain more than 100 live cells.
  • The combined pattern is considered non-overlapping if and only if the sub-patterns' bounding boxes do not overlap.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.

Two Diehards Make a Glider


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves (a.k.a. a diehard), but when combined in a certain non-bordering and non-overlapping arrangement, eventually spawn a single glider and nothing else.

Rules and Scoring

  • Each of the lone diehards must fit all live cells within a 100x100 cell box and may not contain more than 100 live cells.
  • The combination glider synthesizer must contain both diehards such that their bounding boxes surrounding all live cells are separated by at least one dead cell.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.
Better challenge title
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Beefster
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Life: Nothing + Nothing =Two Diehards Make a Glider (WIP)


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves (a.k.a. a diehard), but when combined in a certain non-overlapping arrangement, eventually spawn a single glider and nothing else.

Rules and Scoring

  • Each of the lone patterns must fit within a 100x100 cell box and may not contain more than 100 live cells.
  • The combined pattern is considered non-overlapping if and only if the sub-patterns' bounding boxes do not overlap.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.

Life: Nothing + Nothing = Glider (WIP)


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves, but when combined in a certain non-overlapping arrangement, eventually spawn a single glider and nothing else.

Rules and Scoring

  • Each of the lone patterns must fit within a 100x100 cell box and may not contain more than 100 live cells.
  • The combined pattern is considered non-overlapping if and only if the sub-patterns' bounding boxes do not overlap.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.

Two Diehards Make a Glider


In Conway's Game of Life, there is an infinite square grid of cells, each of which is alive or dead. The pattern changes each "generation". A dead cell with exactly 3 live neighbors (orthogonal or diagonal) becomes a live cell. A live cell only lives to the next generation if it has 2 or 3 live neighbors. These simple rules lead to very complex behaviors. The most well-known pattern is the glider, a pattern that moves diagonally one cell every 4 generations and looks like this:

A Glider

The Challenge

Your task is to create two patterns which will eventually result in an empty board when by themselves (a.k.a. a diehard), but when combined in a certain non-overlapping arrangement, eventually spawn a single glider and nothing else.

Rules and Scoring

  • Each of the lone patterns must fit within a 100x100 cell box and may not contain more than 100 live cells.
  • The combined pattern is considered non-overlapping if and only if the sub-patterns' bounding boxes do not overlap.
  • It does not matter which direction the single glider is facing
  • Your score is the sum of the number of generations it takes to get to the goal state for each of the 3 initial patterns. Highest score wins.
remove combined pattern size restriction
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combined pattern restriction
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fill in more details
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Source Link
Beefster
  • 10k
  • 21
  • 13
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