Timeline for License a project under the GPLv3, but license a library to communicate with it under the MIT. Is it possible?
Current License: CC BY-SA 4.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 12, 2022 at 6:29 | answer | added | Bart van Ingen Schenau | timeline score: 3 | |
| Aug 11, 2022 at 15:20 | comment | added | AggelosT | @Bart van Ingen Schenau the app does not have any access to the internet, the communication handling is done by basically passing symbols around, eg. The plugin asks to access the next frame and modify it, or requests the game's version etc. About the license, yes, I don't have anything that ties me to the GPL so I made the choice myself, mainly because I want a guarantee that the code won't become proprietary or something worse. I do consider about a different license but it's a last resort. | |
| Aug 11, 2022 at 14:52 | history | edited | MadHatter♦ | edited tags | |
| Aug 11, 2022 at 13:01 | comment | added | Bart van Ingen Schenau | How free are you in choosing a different license for the game itself? Is it GPLv3+ by your choice, or because you use code from others with that license? | |
| Aug 11, 2022 at 12:59 | comment | added | Bart van Ingen Schenau | How will the library/plugin and the game communicate with each other? Will they run as part of the same executable and make function calls? Will the library/plugin communicate over the internet with the game running on a server somewhere? Some other way? This mechanism is key in determining the reach of the GPL license. | |
| S Aug 11, 2022 at 11:22 | review | First questions | |||
| Aug 12, 2022 at 6:46 | |||||
| S Aug 11, 2022 at 11:22 | history | asked | AggelosT | CC BY-SA 4.0 |