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- 1+1 - I'd probably stick the context in the constructor, but yes you need the State object that controls the logic and the context that holds the data.user23157– user231572012-02-04 11:41:55 +00:00Commented Feb 4, 2012 at 11:41
- @TheMouthofaCow: Honestly, that was a close call. I don't have a strong preference. On one hand, if it's held in the State objects and the application, there is a risk of over-ownership; on the other hand, this way does mean passing context to every method.pdr– pdr2012-02-04 13:12:09 +00:00Commented Feb 4, 2012 at 13:12
- it's an implementation detail :)user23157– user231572012-02-04 16:15:20 +00:00Commented Feb 4, 2012 at 16:15
- @pdr, thank you for the detailed example and explanation. I understand what you're saying. My implementation is a little different, I'm going to edit my question with more detail.Kal_Torak– Kal_Torak2012-02-04 21:36:29 +00:00Commented Feb 4, 2012 at 21:36
- @Kal_Torak: Please provide more info for a more specific answer. If you have a main room, I assume this is a client-server game. If so, where is your Context.CurrentState singleton? Client or Server application? Should it be a singleton, or should it be per-game? (The game is where a state is more logical - the main room is just a list of games with open spaces, no?)pdr– pdr2012-02-04 22:07:52 +00:00Commented Feb 4, 2012 at 22:07
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