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Aug 10, 2012 at 15:45 comment added user53019 @aKzenT - yes, I meant physical hardware and OS as platforms. We had a large feature set, some of which was selectable by a licensing module. And we supported a broad array of hardware. Related to that, we had a common layer directory that had a bunch of devices with their own directories in that layer for the code tree. So our circumstances really weren't all that far off from where you are. Our senior devs would have spirited debates with each other, but once a collective decision was made everyone agreed to toe the line.
Aug 10, 2012 at 15:15 comment added aKzenT Thanks for sharing your experience. Just to understand better: How is a platform defined in your case. Windows, Linux, X86/x64? Or something more related to different customers/environments? You are making a good point in 4) I think it's one of the problems we have. We have a team of a lot of very smart and qualified people, but everyone has slightly different ideas on how to do things. Without someone clearly in charge of architecture it's hard to agree on a common strategy and you risk loosing yourself in discussions without changing anything.
Aug 10, 2012 at 14:43 history answered user53019 CC BY-SA 3.0