Go was designed to be simpledesigned to be simple (it's a decent read). The term they use is "feature orthogonality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)
Go was designed to be simple (it's a decent read). The term they use is "feature orthogonality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)
Go was designed to be simple (it's a decent read). The term they use is "feature orthogonality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)
Go was designed to be simple (it's a decent read). The term they use is "feature orthogoality"orthogonality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)
Go was designed to be simple (it's a decent read). The term they use is "feature orthogoality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)
Go was designed to be simple (it's a decent read). The term they use is "feature orthogonality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)
The designers of Go are driven by simplicity. Thewas language itselfdesigned to be simple (it's a decent read). The term they use is built on the idea of feature orthogonally"feature orthogoality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)
Benefits of KISS language over featureful languages:
Benefits of KISS language over featureful languages:
The designers of Go are driven by simplicity. The language itself is built on the idea of feature orthogonally, which means that any feature should only be added if it provides something truly unique.
Benefits of KISS language over featureful languages:
Go was designed to be simple (it's a decent read). The term they use is "feature orthogoality", which means that any feature should only be added if it provides something truly unique. This seems to stem with the authors' (Russ Cox and Rob Pike come to mind) involvement with Plan9, which was a reimagination of UNIX with simplicity in mind. (If you're interested in minimal design, Rob Pike's paper on a simple windowing system is a good read.)