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Jan 2, 2018 at 7:58 comment added doubleYou Less overhead in space or runtime? Honestly, don't even worry about it! Both algorithms are in O(1) space and O(1) time and unless you're dealing with billions and billions of them, performance will not be an issue.
Jan 2, 2018 at 1:02 comment added iPhoenix That’s a very clever method, Thanks! I’d imagine the hash table (Approach B) would require less overhead, but that’s different between languages and the number of times tiles need to be generated, I’d imagine.
Jan 2, 2018 at 0:59 vote accept iPhoenix
Jan 2, 2018 at 0:32 history edited doubleYou CC BY-SA 3.0
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Jan 2, 2018 at 0:19 history answered doubleYou CC BY-SA 3.0