Timeline for Designing a card game
Current License: CC BY-SA 4.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 2, 2018 at 19:29 | comment | added | I. S. | It's 54, I'm sorry for the mistake. | |
| Jul 2, 2018 at 19:25 | comment | added | Deduplicator | Is the deck really 52 cards, or 54 (4*13+2)? | |
| Jun 28, 2018 at 9:32 | comment | added | I. S. | I've got a question. I want to keep track of the special cards as they don't change, but, since not every Card Game has special cards, I thought to put the data structure (hash table/binary search tree) that holds them in the run method rather than the private field of the Game class. How clean is this? Also, should I edit the main post so that everyone will be notified? | |
| Jun 26, 2018 at 19:42 | comment | added | I. S. | I had actually started coding, but I got stuck on implementing the special cards. | |
| Jun 26, 2018 at 13:01 | answer | added | Deduplicator | timeline score: 0 | |
| Jun 26, 2018 at 7:22 | answer | added | Robert Bräutigam | timeline score: 0 | |
| Jun 26, 2018 at 6:55 | answer | added | Neil | timeline score: 2 | |
| Jun 26, 2018 at 5:15 | answer | added | Doc Brown | timeline score: 4 | |
| Jun 25, 2018 at 21:16 | answer | added | Ewan | timeline score: 1 | |
| Jun 25, 2018 at 20:33 | comment | added | Aganju | I don't see any glaring misconceptions, and I would start with that too. But you'll find out when you code it. Sometimes the devil is in the details. | |
| Jun 25, 2018 at 19:04 | comment | added | esoterik | You might try implementing some of this, and then when you have a problem ask that question. | |
| Jun 25, 2018 at 19:03 | review | Close votes | |||
| Jul 2, 2018 at 3:01 | |||||
| Jun 25, 2018 at 18:42 | review | First posts | |||
| Jun 25, 2018 at 19:04 | |||||
| Jun 25, 2018 at 18:41 | history | asked | I. S. | CC BY-SA 4.0 |