Skip to main content

Timeline for Designing a card game

Current License: CC BY-SA 4.0

14 events
when toggle format what by license comment
Jul 2, 2018 at 19:29 comment added I. S. It's 54, I'm sorry for the mistake.
Jul 2, 2018 at 19:25 comment added Deduplicator Is the deck really 52 cards, or 54 (4*13+2)?
Jun 28, 2018 at 9:32 comment added I. S. I've got a question. I want to keep track of the special cards as they don't change, but, since not every Card Game has special cards, I thought to put the data structure (hash table/binary search tree) that holds them in the run method rather than the private field of the Game class. How clean is this? Also, should I edit the main post so that everyone will be notified?
Jun 26, 2018 at 19:42 comment added I. S. I had actually started coding, but I got stuck on implementing the special cards.
Jun 26, 2018 at 13:01 answer added Deduplicator timeline score: 0
Jun 26, 2018 at 7:22 answer added Robert Bräutigam timeline score: 0
Jun 26, 2018 at 6:55 answer added Neil timeline score: 2
Jun 26, 2018 at 5:15 answer added Doc Brown timeline score: 4
Jun 25, 2018 at 21:16 answer added Ewan timeline score: 1
Jun 25, 2018 at 20:33 comment added Aganju I don't see any glaring misconceptions, and I would start with that too. But you'll find out when you code it. Sometimes the devil is in the details.
Jun 25, 2018 at 19:04 comment added esoterik You might try implementing some of this, and then when you have a problem ask that question.
Jun 25, 2018 at 19:03 review Close votes
Jul 2, 2018 at 3:01
Jun 25, 2018 at 18:42 review First posts
Jun 25, 2018 at 19:04
Jun 25, 2018 at 18:41 history asked I. S. CC BY-SA 4.0