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    +1 Especially for "My baby is not ugly", and the debouncing stuff. I did some embedded work way back when (in Pascal, believe it). Once it was painting floating point numbers on a video, and being painfully slow about it. One weekend I plugged in the ICE, took a stackshot (in hex), and puzzled it out. It was in the floating point emulator, being called from a routine that peels off each digit by dividing, truncating, multiplying, subtracting, etc. And of course that was my code. (I found a better way to do it.) Commented Jun 22, 2011 at 13:04