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    \$\begingroup\$ +1 for "flat-out play two characters". The main issue with that option is making sure you don't hog more "screen time" than the other players. Giving the two characters complementary abilities, so that, in most situations, only one of them has anything significant to do, helps a lot there. The rest pretty much comes down to self-control and awareness of the issue. \$\endgroup\$ Commented May 8, 2015 at 22:32
  • \$\begingroup\$ @IlmariKaronen I've done that before, playing two characters (in my case it was so we could play a premade adventure that needed more PCs than we had players). You have to pay much more attention during combat encounters, to avoid slowing them down. The easiest way is to take both of their turns concurrently - you do Hordor's move, then Brandon's move, then Hordor's attack, then Brandon's attack, or some other order. And no spellcasting or complicated abilities - tracking persistent AoEs and the Paladin challenge ability simultaneously is mentally very difficult and sloes things down. \$\endgroup\$ Commented May 10, 2015 at 13:45