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The best exercise I can think is to to write a simple 2d game engine and something like tetris or pong on top of that.

Remember though, that it is important to know when not to use a patterns as well. Engineering just for the sake of it is not very cost effective.

Good luck!

(Incidentally, this interesting conversation is going on as well When should I use, and not use, design patternsWhen should I use, and not use, design patterns)

The best exercise I can think is to to write a simple 2d game engine and something like tetris or pong on top of that.

Remember though, that it is important to know when not to use a patterns as well. Engineering just for the sake of it is not very cost effective.

Good luck!

(Incidentally, this interesting conversation is going on as well When should I use, and not use, design patterns)

The best exercise I can think is to to write a simple 2d game engine and something like tetris or pong on top of that.

Remember though, that it is important to know when not to use a patterns as well. Engineering just for the sake of it is not very cost effective.

Good luck!

(Incidentally, this interesting conversation is going on as well When should I use, and not use, design patterns)

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The best exercise I can think is to to write a simple 2d game engine and something like tetris or pong on top of that.

Remember though, that it is important to know when not to use a patterns as well. Engineering just for the sake of it is not very cost effective.

Good luck!

(Incidentally, this interesting conversation is going on as well When should I use, and not use, design patterns)

The best exercise I can think is to to write a simple 2d game engine and something like tetris or pong on top of that.

Remember though, that it is important to know when not to use a patterns as well. Engineering just for the sake of it is not very cost effective.

Good luck!

The best exercise I can think is to to write a simple 2d game engine and something like tetris or pong on top of that.

Remember though, that it is important to know when not to use a patterns as well. Engineering just for the sake of it is not very cost effective.

Good luck!

(Incidentally, this interesting conversation is going on as well When should I use, and not use, design patterns)

Source Link

The best exercise I can think is to to write a simple 2d game engine and something like tetris or pong on top of that.

Remember though, that it is important to know when not to use a patterns as well. Engineering just for the sake of it is not very cost effective.

Good luck!