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Jun 3, 2017 at 22:08 review Close votes
Jun 8, 2017 at 3:01
Jun 3, 2017 at 22:00 vote accept user64742
Jun 3, 2017 at 21:59 history rollback user64742
Rollback to Revision 1 - reversing an edit that removed important information
Jun 3, 2017 at 21:53 history edited Robert Harvey CC BY-SA 3.0
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Jun 3, 2017 at 21:34 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 4, 2017 at 20:50 answer added user64742 timeline score: 1
May 2, 2017 at 4:54 review Close votes
May 9, 2017 at 3:10
May 2, 2017 at 4:45 comment added user64742 @whatsisname you know, you're right. Maybe the issue isn't how I'm explaining it but rather me having the attitude that it's not understandable. Thank you. That actually helped a lot.
May 2, 2017 at 4:09 answer added Erik Funkenbusch timeline score: 0
May 2, 2017 at 3:52 comment added whatsisname @CandiedOrange: yep, exactly. The block padding and whatnot is just housekeeping and is the least intellectually challenging aspect for a high-schooler.
May 2, 2017 at 3:43 comment added candied_orange I'm saying the leap from understanding arrays to understanding pointers isn't that far. After you get the idea that memory locations have an address you can use math on then it's all dealing with an ugly syntax. Dynamic memory is really just that same math.
May 2, 2017 at 3:34 comment added user64742 @CandiedOrange not quite sure what you're getting at with that. and to be honest, it wouldn't surprise me if arrays in Game Maker exist in fragments and the actual indices are mapped throughout memory. :p Their arrays automatically increase in size (or worse allocate 32000 bytes upon access).
May 2, 2017 at 3:31 comment added candied_orange Pro tip: array indexing is pointer addition in disguise.
May 2, 2017 at 3:09 comment added user64742 @whatsisname the concept, sure, but then how does one explain how to implement it and then get someone to do said implementation? I see what you mean though. Explaining pointers probably is a decent idea though in this context I think explaining the use of a array as an analogue for memory might be better to emphasize. Hmm. Now you got me thinking. Thanks! :-)
May 2, 2017 at 2:58 comment added whatsisname Just my opinion: "without relying upon pointers" is where you're going off the rails. When you understand pointers, dynamic memory allocation you can come to grips with in moments.
May 2, 2017 at 2:55 history asked user64742 CC BY-SA 3.0